header.jpg (4830 bytes)

gsfbl.jpg (18702 bytes)

2011 Grand Slam Fantasy Baseball League Rules

I.                     Fantasy League

A.     Number of Franchises

1.                  10 Teams

a)                 Entry Fees

(1)               $25.00  (+$10 for trophy in 2010)
(2)               $3.00 per keeper

b)                 Entry Fees are due by Draft Day

II.                   The League Officers

A.     The League Commissioner

1.                  Responsibilities

2.                  Administering Draft Day

3.                  Keeping League Standings and Statistics

4.                  Assigns Assistant Commissioner

5.                  Assigns Draft Assistant

6.                  Manages League database

7.                  Create Packets and/or Reports

8.                  Administer Transactions

9.                  Administer Line-ups

10.             Track League Fees

11.             Track League Expenses

12.             Track League Payments

B.     Term of Office

1.                  Lifetime (or until resignation)

C.    The Assistant Commissioner

1.                  Responsibilities

a)                 Assisting Commissioner with His duties

2.                  Term of Office

a)                 One Year

III.                  League Scheduling

A.     Number of Games and Divisions

1.                  Number of Divisions

a)                 2 Divisions

2.                  Number of Games

a)                 18 games

3.                  Scheduling

a)                 Regular Season

(1)               Each team will play the other team twice. Determined randomly by the computer software

b)                 Playoffs

(1)               Round One – Best of Three Playoffs
(a)               Spade Division Champ vs. Spade Division 2nd Place (Spade Division Championship)
(b)               Diamond Division Champ vs. Diamond Division 2nd Place (Diamond Division Championship)
(2)               Round Two – Best of Five Playoffs
(a)               Winners from Round One Play in Fantasy Series

IV.               Playoffs and Payoffs

A.     Playoffs – Who Should Advance?

1.                  Top Two Teams from Each Division Advance to the Playoff Tournament.

2.                  Tiebreakers

a)                 Best Win-Loss Record

b)                 Best Divisional Record

c)                  Head-to-Head Competition

d)                 Most Points Scored

e)                 Non-Division Record

f)                    Head-to-Head Points

g)                 Division Points

h)                  Coin Flip

(1)               With Worse Draft Pick Calling

B.     League Payoffs

1.                  Trophy

a)                 $10 from each team in 2010 will be used to purchase a new trophy that will be rotated each year

2.                  Purse

a)                 1st Place = 75% of Remainder of the League Funds

b)                 2nd Place = 25% of Remainder of the League Funds

V.                 The Draft

A.     Determining Draft Day

1.                  Draft shall be Pre Determined by the Commissioner

B.     Team Representative

1.                  All Franchise Owners will be Notified of Draft Day in Advance.

2.                  No Shows

a)                 Draft is Chosen by another owner using a cheatsheet.

b)                 Draft is Chosen According to the Magazine chosen at draft day.

(1)               Roster Limits Must Still be Maintained

C.    Determining Team Numbers and Divisions

1.                  Draft order will be determined randomly by software program

2.                  This will only be done for odd rounds (1,3,5, etc)

3.                  All Even rounds will be opposite of the previous rounds.

4.                  Team Numbers and Divisions will be determined by the previous year’s finish. (In 2010 first expansion team will be in Spade division and the other will be in Diamond)

5.                  The Spade Division will be made up of all the teams that made the playoffs, plus the next best team.  Team #1 and Team #2 will be seeded based on the Champion and runner-up of the Fantasy Series.  Teams #3 and #4 will be the other two playoff teams, seeded based on Win/Loss record. Teams #5 to #10 will be seeded based on Win/Loss record.

6.                  The 10 teams are interpreted as follows:

Spade Division

GSFBL Champion

Team #1

GSFBL 2nd Place

Team #2

GSFBL 3rd Place

Team #3

GSFBL 4th Place

Team #4

GSFBL 5th Place

Team #5

Diamond Division

GSFBL 6th Place

Team #6

GSFBL 7th Place

Team #7

GSFBL 8th Place

Team #8

GSFBL 9th Place

Team #9

GSFBL 10th Place

Team #10

D.    24 Rounds / 15 Starters

1.                  Your are to Select 15 Starters:

a)                 5 Pitchers

b)                 1 Reliever

c)                  1 Catcher

d)                 1 First Baseman

e)                 1 Second Baseman

f)                    1 Short Stop

g)                 1 Third Baseman

h)                  3 Outfielder

i)                    1 Designated Hitter

(1)               Can be selected from Any Position Other than Pitcher.

j)                    The Remaining 9 Draft Positions May be drafted from any position, including Pitcher.

E.     Drafting Order

1.                  The Commissioner will Draw Draft Order Prior to Draft Day.

F.     Draft Time Limit

1.                  2 Minute Time Limit Per Pick

a)                 If Time Limit has been exceeded, the Next Team in Line Will then be Able to Pick.

(1)               Following that Choice, the Team that was Skipped Can Now Pick.

b)                 Four Minutes Will be Given for Back-to-Back Picks

VI.               Roster Changes/Transactions

A.     Pickups and Trades

1.                  Roster Can Never Exceed 24 Players

2.                  Once a Player is dropped by a GSFBL Team, He Does Not Become a Free Agent Until the Next Week when He is Eligible to be Picked Up by Any Franchise.

3.                  Pickup is When a Team Decides to pick up a Player from the Pool of Players Left Unclaimed Following the Draft.

a)                 Remember, for Every Additional Player Picked Up, a Player from Your Current Roster Must be Dropped to Keep it at 24 Players.

4.                  No Limit on Pickups

5.                  Trade is a Move by One Team in the League to Trade a Player to Another Team in the League.

a)                 Two for One Trades are Legal as Long as Both Teams Remain at the 24 Man Roster

b)                 The commissioner has veto power to cancel any trade he feels is not in the best interest of the league.

6.                  A Team May Place a Player on the Injured Reserve Roster Provided that the Player is Required to be on the IR Roster for at Least Two Weeks and Proof of the Injury can be verified by the Commissioner During that Week.

a)                 A Team Must Use One of its Transactions to replace that Player on the Week He is placed on IR.

b)                 A Player Taken Off of Injured Reserve is not Counted Toward the Teams Transaction for the Week.

c)                  A Player on IR at the Conclusion of the Season is Reactivated and May be Kept the Preceding Year

7.                  Three Transactions (Pickups, Trades, or IR Replacements) Per Franchise Per Week is Allowed.

B.     Trade/Pickup Deadline

1.                  Pickup Deadline Shall be the last Week of the regular season. No Pickups will be allowed once the Playoffs begin.

2.                  Trade deadline shall be the 14th week of the Regular season.

3.                  Cut, Waived, or released after deadline.

a)                 That player may be replaced under the following provisions.

(1)               A player from the same position must replace the player being released by the fantasy team.
(2)               The player being released by the fantasy team cannot be picked up by any other team and is released from the player pool.
(3)               The fantasy team releasing the player must do so the same week as the player is released from his MLB team. Provided by the following:
(a)               If a MLB player has been released during the seven days preceding the weekly transaction deadline, he must be transacted on that night.
(b)               The player's release by his MLB team and the date of that release must be proved.

(i)                 A clipping from a reliable daily publication is sufficient proof

(ii)               If the MLB transaction cannot be proved by the weekly transaction deadline the fantasy team holding that player must conduct its transaction by the next weekly transaction deadline, the following week.

(c)               If the transaction by the fantasy team isn't done in the proper week, that fantasy team is stuck with the player.
(d)               This rule does not apply to MLB players traded to another MLB team after the transaction deadline.
(e)               It does apply to players cut, waived, or released by a MLB team even if another MLB team picks them up that same week.

C.    Commissioner Responsibilities

1.                  Weekly Transaction Deadline Will be on Sundays at 12:00 p.m.

2.                  Must Keep Good Records to Avoid the Possibility of Two Teams Picking up the Same Player.

D.    Transaction Fees

1.                  A Team Will be Charged $0.50 for Every Player Traded

2.                  A Team Will be Charged $0.50 for Every Player Picked Up

3.                  A Team Will be Charged $0.50 for Every Player Used to Replace an Injured Player.

4.                  Drops and Players Put on Injured Reserve Shall be Free.

E.     League Handling of Pickups and Trades

1.                  Worst Goes First

a)                 The Worst Record Each Week is allowed to make the First Transaction.

b)                 If a Weekly Trade Deadline shall be in the Weeks Proceeding, the Start of the Season Transactions Should Take Place in Reverse Order of the First Round of the Draft.

2.                  Transactions will be based on a First Come First Serve Basis.

a)                 If Two Teams are Interested in the Same Player, the Team with the Worst Record will be Able to Complete the Transaction and the Other Teams Transaction Will be Bumped.

(1)               Tiebreakers
(a)               Worst Record
(b)               Fewest Points Scored
(c)               Most Points Allowed
(d)               Coin Flip

(i)                 Worst Draft Choice Calls

3.                  Each Franchise is Responsible for Contacting the Commissioner With His Trades/Transactions Each Week.

4.                  Three Transactions Per Week

a)                 2-for-1 Trade is Considered Only One Transaction for Either Team.

5.                  Draft Position Trading

a)                 Two Teams May Desire to Trade Their Draft Position as a Trade Condition.

(1)               The Two Teams are allowed the Trade on the Condition that Both Teams Must Make the Same Number of Draft Picks During the Draft.
(2)               The Commissioner Must be Assured that the Condition has been Met Before the Draft Position Trading is Allowed

VII.              Lineups

A.     Commissioner Favoritism

1.                  Each Franchise Should be Able to Contact the Commissioner and Read Off Their Lineup Without Any Other Conversations.

2.                  The Commissioner Shall Not Give Any Guidance to Any Team During the Lineup.

B.     Lineup Deadline

1.                  The Weekly Lineup Shall be Called or E-mailed In Before 8:00 PM Pacific Standard Time Every Sunday.

C.    Riding the Same Lineup

1.                  If a Team Fails to Contact the Commissioner In Any of the Ways Listed Above and Give Him a Lineup, its Previous Weeks Lineup Will Automatically be used.

a)                 If On the First Lineup Deadline a Team Forgets to Enter in Their Lineup, the Starting Lineup Will be Listed in the Order They were Drafted

VIII.            Scoring Method

A.     Offensive Players

1.                  Number of Players

a)                 At the Fantasy Draft, Each Franchise will Draft 24 Players.

b)                 Of the 24 Players Selected on Draft Day, 15 will be Used in Your Starting Lineup.

c)                  Of the Starting 15 Players, the Following Positions will Make up the Starting Lineup

(1)               5 Pitchers
(2)               1 Reliever
(3)               1 Catcher
(4)               1 First Baseman
(5)               1 Second Baseman
(6)               1 Short Stop
(7)               1 Third Baseman
(8)               3 Outfielders
(9)               The Remaining Position can be filled by any Position Other than a Pitcher and is called a Designated Hitter.

2.                  The Scoring Method

a)                 Scoring Tabulation by Position

(1)               Catchers, First Basemen, Second Basemen, Shortstops, Third Basemen, Outfielders, and Designated Hitters
(a)               The Following Points are Available for Hits:

(i)                 Singles            1

(ii)               Doubles            2

(iii)             Triples            3

(iv)              Home Runs            4           

(v)                Grand Slams            8

(b)               The Following Points are Awarded for Special Batting or Base Running Plays:

(i)                 Stolen Bases            1

(ii)               Walks            1

(iii)             Runs Batted In            1

(iv)              Run Scored            1

(2)               Pitchers Should Not be credited for Points During Their Plate Appearances.

b)                 Negative Scoring

(1)               A Player Shall Lose 1 Point for Every STRIKEOUT.
(2)               A Player Shall Lose 1 Point Every Time He is CAUGHT STEALING.

B.     Pitchers

1.                  Draft a Pitcher

a)                 A Player will Receive One Point for Every FULL Inning Pitched.

b)                 A Player will Receive 1 Point for Every STRIKEOUT He Pitches.

c)                  A Player will Receive 3 Points for Every SAVE He Pitches.

d)                 A Player will Receive 6 Points for Every WIN He Pitches.

e)                 A Player will Receive 5 Points for Pitching a COMPLETE Game He is credited for.

f)                    A Player will Receive 5 Points for Pitching a SHUT OUT He is Credited For.

g)                 A Player will Receive 10 Points for Pitching A NO HITTER He is credited for.

2.                  Pitching Negatives

a)                 A Pitcher Loses 1 Point for Every BASE ON BALL He Throws.

b)                 A Pitcher Loses 1 Point for Every 2 EARNED RUNS a Pitcher Gives Up.

c)                  A Pitcher Loses 1 Point for Every 3 HITS ALLOWED.

d)                 A Pitcher Loses 2 Points for Each LOSS a Pitcher Earns.

IX.               Tiebreakers

A.     Regular Season

1.                  Total Bench Score

2.                  Coin Flip           

a)                 Worst Draft Pick Calls

B.     Playoffs

1.                  Total Bench Score

2.                  Home Field

a)                 Regular Season Record

b)                 Divisional Record

c)                  Head-To-Head Record

d)                 Most Points For

e)                 Coin Flip

(1)               Worst Draft Choice Calls

X.                 Life-Long Franchises

A.     Players May be Kept From One Year to the Next

1.                  A Franchise Who Returns May Keep Two Players.

2.                  If Only One Player is kept, the Franchise Must Forfeit Their First Round Draft Pick.

3.                  If Two Players are kept, the Franchise Must Forfeit Their First and Third Round Draft Picks.

XI.               Rule Changes

A.     If During the Course of the Year a New Rule is considered, the Franchise Owners will Vote on Whether or Not to Implement the Rule or in Preceding Years.

B.     The Commissioner has the right to make “reasonable accommodations” to the rules to adjust for any rules that the software package chosen does not accommodate.